June 08, 2019
At the end of April was the 44th edition of the Ludum Dare game jam, where participants have to make a game based on a given theme in just 48 hours. The theme was “Your life is currency”, and I made a game about asteroids. I meant to write this post-mortem earlier, but my month of May has been quite busy.
December 20, 2018
Roughly a year ago, I took a class on matrix theory. Back then I was
struggling to understand and visualize the effect of the SVD on a matrix.
Inspired by Nicky Case's “Magnificent 2D
what an SVD does in terms of 2D vector transformation. Now that I have this
website, I decided to clean it up a bit and expose it here.
December 14, 2018
I made a second Sci-Zine in my series on exoplanets. This time, we’re learning about the more complex radial velocity method, another technique for indirect detection of exoplanets.
December 05, 2018
Last week-end I participated in the 43rd Ludum Dare game jam. Participants in the Ludum Dare “Compo” (one of the two competitions, which I took part in) have to make a game based on a given theme in 48 hours without using external assets or code besides libraries.
November 11, 2018
Inspired by Malwine and Éléonore Mayola, I am starting a series of mini zines on STEM subjects. Today, I just finished the polished version of the first “Sci-Zine” on the transit method, a technique to find exoplanets.
October 31, 2018
Right after my graduation (literally, the day after) I went to Berlin for the entire month of July to participate in a program at the School of Machines, Making and Make-believe. The “School of Ma” is an independent school at the intersection of art and technology, run by Rachel Uwa. Every month, a course is organized around a specific theme, and multiple instructors are invited to come and teach to a dozen or so students.